[EDIT: Doyce Testerman says some interesting things about how Heroes Must Suffer over at his space.]
Hey, it’s Fri–
Uhh. It’s Thursday.
What am I doing here?
*someone hands over a sheet*
Oh. Yes. The schedule’s all changey. Right, right. Tomorrow is another new chapter of the story. Mm-hmm. Got it.
Don’t worry, I’ll promptly forget this information.
In the meantime, it’s time to talk about (dundundun) Epic Level Characters. We’re looking to create a game where the characters are already at or close to the top of their peak. They’re already heroes. That’s both fun and challenging because… well. Y’know what? I went ahead and did a mind map for this whole heroic bag of tricks as a way to get my head around it. Mind maps continue to please me, because despite the fact that we tell stories in a linear fashion, our brains do not work in a linear fashion. My brain is like a cloud. A treacly, sodden cloud. I reach in and pull out random hunks of ooze and pudding, and I link those clumps of goo together, like one of the towers in World of Goo. (And that is a game you should all play, for it is the bee’s em-effin’ knees.)
And now, the mind map.

Yeah, you can’t read that, can you? Of course not.
(If you’d prefer a PDF, I could wrangle one up.)
Those, I think, are the chiefmost considerations, but I’m willing to bet you guys — the Hive-Mind, the Groupthink, the Crowdsourced, the Army of Thinkmachines — might have things to add. So, if you do, add ‘em. This continues to be the kind of thing we’re feeling for in the dark, so any light shined in shadowy corners is always a good thing.
(Don’t forget that you can catch up on all the previous game-related discussions.)








